Blender development
07 June 2016 18:52
Added a new option "World Space Shading", which enables representing of Normals and Lamp Vector in World Space. World Space is more convenient for artists and this patch will significantly simplify material creation workflow.
Alexander (Blend4Web Team)
twitter
04 July 2016 11:54
05 July 2016 15:44
Figured I should post here in your main forum. I wanted to say this is such awesome work so many thanks!
Is there a simple set of nodes that can be setup similar to the B4W_Reflect node group that you have in the node_mirror.blend example file so that it would work nicely with an Equirectangular texture too?
That would be awesome if so! Thanks again.
Aidy.
Is there a simple set of nodes that can be setup similar to the B4W_Reflect node group that you have in the node_mirror.blend example file so that it would work nicely with an Equirectangular texture too?
That would be awesome if so! Thanks again.
Aidy.
06 July 2016 16:06