using resource downloaded by the browser
25 May 2016 15:50
Hello,
I would like to map an image on a plane using a resource (.png, .jpg ) that should be downloaded by the browser … what is the best way to do it ?
Then what is the best way to collect info from the 3D scene back to the user in the form of a saved file that he will be able to reuse then later by downloading it.
So same thing as preceeding point, what is the best way to allow user save/download his results ?
Thanks for all
I would like to map an image on a plane using a resource (.png, .jpg ) that should be downloaded by the browser … what is the best way to do it ?
Then what is the best way to collect info from the 3D scene back to the user in the form of a saved file that he will be able to reuse then later by downloading it.
So same thing as preceeding point, what is the best way to allow user save/download his results ?
Thanks for all
03 June 2016 14:53
I would like to map an image on a plane using a resource (.png, .jpg ) that should be downloaded by the browser … what is the best way to do it ?You can use canvas textures for that or replace texture images in runtime using the new API introduced in 16.05.
Then what is the best way to collect info from the 3D scene back to the user in the form of a saved file that he will be able to reuse then later by downloading it.What kind of info? Images, 3D object positions or..?
03 June 2016 16:16