B4W WARN: Not enough varyings
21 April 2016 12:11
21 April 2016 15:48
Hi. This warning means that your GPU cannot handle some features and they will be turned off. Also, it doesn't mean that your scene will be affected (and will lose in visual quality), unless you use these features - blend materials and shadows in this case. So, the warning always appears in the console, because it depends on a certain hardware.
This is an example of how it can affect a scene with a blend material. Shadows are on:
and off:
P.S. Oh, I've just noticed that the warning message sounds confusing. You don't need to fix your scene, the appropriate actions/workarounds are automatically applied (if needed) in the engine.
This is an example of how it can affect a scene with a blend material. Shadows are on:
and off:
P.S. Oh, I've just noticed that the warning message sounds confusing. You don't need to fix your scene, the appropriate actions/workarounds are automatically applied (if needed) in the engine.
22 April 2016 09:12
22 April 2016 11:30
Can you check this site: http://webglreport.com/. It will show you a detailed description of your GPU with considering the WebGL implementation in a certain browser. There you can find the "Max Varying Vectors" value, which is located under the "Vertex Shader" heading. We expect it to be above 10.
25 April 2016 17:41
We expect it to be above 10to be precise, it should be above or equal 10
It's strange because i didn't update anything (nvidia driver or windows update)this also could be your browser, FF was recently updated a week or two ago
Max Varying Vectors: 9FYI, this can vary in different browsers for certain GPUs (usually old or blacklisted)