Joining objects breaks some 3D Scene Textures
24 March 2016 10:57
I have six plane objects, each UV-mapped, each with unique materials and textures. They are working fine as separate objects, and they form a real-time cube map. If I Join them into one object however, some of the faces stop displaying their 3D Scene Texture. (The purpose of joining would be to eliminate the seams that are visible at the object edges.)
As far as I know, there is no limitation for how many 3D Scene Textures can be on a single object (is there?)… so I thought maybe this is a bug.
Here is the .blend with the objects still separate. You can test before joining that it is working in the browser - then press Ctrl J and test again to find that it's broken.
As far as I know, there is no limitation for how many 3D Scene Textures can be on a single object (is there?)… so I thought maybe this is a bug.
Here is the .blend with the objects still separate. You can test before joining that it is working in the browser - then press Ctrl J and test again to find that it's broken.
24 March 2016 11:16
24 March 2016 12:42
24 March 2016 14:03