moving an object with dynamic physics
29 February 2016 22:33
Hi guys,
I have a player like object with dynamic physics type and camera attached via append_copy_trans.
Is it possible to set the translation of this object? For example if the player drops of the cliff i want it to appear back on top. When I use set_translation, something weird happens - am i missing something?
I have a player like object with dynamic physics type and camera attached via append_copy_trans.
Is it possible to set the translation of this object? For example if the player drops of the cliff i want it to appear back on top. When I use set_translation, something weird happens - am i missing something?
29 February 2016 23:27
06 May 2016 18:52
All manipulations with physics objects should be done with the help of physics module.
So in your case the set_transform method would be a good choice.
So in your case the set_transform method would be a good choice.