Anchor/Annotation working with object
27 February 2016 22:12
29 February 2016 12:35
I assume, this kind of functionality is needed only for convenience. Right?
Actually, you can just make an empty object a child of the required mesh-object and it will function in the same way you have described.
As of rollover. If I understood correctly, you need something like object-hovering triggering. This can be achieved with a pick_object function. Or with ray testing like in this demo.
But anyway, we'll think of such functions. They can really make scene preparations easier.
Actually, you can just make an empty object a child of the required mesh-object and it will function in the same way you have described.
As of rollover. If I understood correctly, you need something like object-hovering triggering. This can be achieved with a pick_object function. Or with ray testing like in this demo.
But anyway, we'll think of such functions. They can really make scene preparations easier.
11 March 2016 10:41
11 March 2016 10:59