Water shader
12 December 2014 18:50
12 December 2014 19:55
09 October 2015 03:14
Hi Pavel. Thanks very much. I downloaded it and I will check it out. I have a slightly different question, which may also help Shamusboy in his quest for liquid glory. The documentation speaks of normal maps - but how do I bake these? Shore map I found easily, but is there a secret button to bake the waves based on the settings in the materials tab? I could bake from an ocean modifier, but that seems to defeat the purpose. Also, I am making a scene with a patch of ocean and everything looks like it is underwater. I flipped the water plane's normals (although it was fine) and still the same.
09 October 2015 10:56
Hi robstawithlove! :)
Did I understand you correctly - you have some dynamic waves set up (with B4W) and you want to bake it to the texture? Or like vertex animation? Anyway, if I got it right, then nope, because waves are generated in the engine, not in Blender
Did I understand you correctly - you have some dynamic waves set up (with B4W) and you want to bake it to the texture? Or like vertex animation? Anyway, if I got it right, then nope, because waves are generated in the engine, not in Blender
and everything looks like it is underwateNow I'm curious Can you show the screenshot please? Or the file - it will be even better :)
09 October 2015 15:47
Hi Pavel. Thank you for the reply. The files are attached. I see the generated waves, which is great, but I think my confusion comes from this image in the documentation - https://www.blend4web.com/doc/en/_images/water_texture_setup_foam.png
As you can see in my example, the world is filled with water, has a weird texture and discolours everything :)
As you can see in my example, the world is filled with water, has a weird texture and discolours everything :)
09 October 2015 17:01
09 October 2015 17:07