Matcap node (or nodeless) set up
10 December 2014 14:58
10 December 2014 15:12
10 December 2014 15:40
10 December 2014 16:20
11 December 2014 13:24
11 December 2014 15:52
11 December 2014 17:27
Excellent!
It looks pretty straight forward now.
Thanks so much for the node examples.
I just tried throwing a texture and a normal map in the mix though and it broke it.
My dreaded pink friend returned!
I hooked a texture map up from the UV output on geometry, added a Mix node, hooked your set-up into color 1 and the texture into color 2 then into the Material. It shows up in editor but turns pink when exported to html. How do you add a normal map and texture map into the mix without breaking things?
Thank again,
Marc
It looks pretty straight forward now.
Thanks so much for the node examples.
I just tried throwing a texture and a normal map in the mix though and it broke it.
My dreaded pink friend returned!
I hooked a texture map up from the UV output on geometry, added a Mix node, hooked your set-up into color 1 and the texture into color 2 then into the Material. It shows up in editor but turns pink when exported to html. How do you add a normal map and texture map into the mix without breaking things?
Thank again,
Marc
11 December 2014 17:40
12 December 2014 13:25
12 December 2014 14:43