dynamic texture
01 February 2016 19:03
01 February 2016 19:45
02 February 2016 15:22
hi Yuri,
ok i want use decompiled grib file with GFS meteo data , to make a texte
file like that (or another way) :
#for exemple a texte file with data #
point1=gpsPosition1/précipitation1/temperature1….and more….&point2=gpsPosition2/précipitation2/temperature2….
and take the valor of parameters point1 point 2 etc…. and dynamicly make the texture of a sphere
ok i want use decompiled grib file with GFS meteo data , to make a texte
file like that (or another way) :
#for exemple a texte file with data #
point1=gpsPosition1/précipitation1/temperature1….and more….&point2=gpsPosition2/précipitation2/temperature2….
and take the valor of parameters point1 point 2 etc…. and dynamicly make the texture of a sphere
02 February 2016 16:40
Perhaps you can use the dynamic canvas texture to paint your data on it. The texture should be assigned to your model in Blender.
See this API usage example.
Also this manual page.
See this API usage example.
Also this manual page.