Transform object node
29 January 2016 18:45
I want to rotate an object using logic nodes instead of the animation timeline, however, I can't find the "Transform Object" logic node as described in the Blend4Web manual (https://www.blend4web.com/doc/en/logic_editor.html#transform-object)
Where is the Transform Object node?
Where is the Transform Object node?
29 January 2016 18:59
29 January 2016 21:21
Thanks for the quick reply! I've updated the SDK successfully.
Another question:
I want the object to rotate endlessly. Is there a way to do that with the logic node editor?
Currently I'm trying to increment a variable and feed that back into the "rotate" coordinates. Being a total newbie, I have no idea if this is correct!
Another question:
I want the object to rotate endlessly. Is there a way to do that with the logic node editor?
Currently I'm trying to increment a variable and feed that back into the "rotate" coordinates. Being a total newbie, I have no idea if this is correct!
29 January 2016 21:48
29 January 2016 22:02
30 January 2016 04:10
30 January 2016 09:23
01 February 2016 22:30
Hy i had a look at it this afternoon and i came to the conclusion that in world space you go somewhere in the world space. So unless you move again to another place going to the same space again won't involve any movement. But in local space the object is always a it's own origin so x=1 is always 1 unit further. So to move every time you shoud use the local space. Not sure about parent though i didn't look yet.
hope this helps.
hope this helps.
02 February 2016 00:21
Hy i had a look at it this afternoon and i came to the conclusion that in world space you go somewhere in the world space. So unless you move again to another place going to the same space again won't involve any movement. But in local space the object is always a it's own origin so x=1 is always 1 unit further. So to move every time you shoud use the local space.You are absolutely right!
Not sure about parent though i didn't look yetIn Parent Space parent's location, rotation, scale are set as origin.
So for example if parent is static the only difference between World Space and Parent Space is initial offset.
02 February 2016 11:12