wish use scale(obj, x, y, z) to mirror an object
31 January 2016 06:26
31 January 2016 14:58
Hello!
Currently it's not possible to assign a non-uniform scale on objects. If implemented this would increase complexity of the framework and can bring some unexpected results such as inverted normals/shading etc.
Can you provide more info about your case so we could propose another solution?
Currently it's not possible to assign a non-uniform scale on objects. If implemented this would increase complexity of the framework and can bring some unexpected results such as inverted normals/shading etc.
Can you provide more info about your case so we could propose another solution?
Blend4Web Team
https://twitter.com/AlexKowel
https://twitter.com/AlexKowel