Play Animation nodes not working when daisy-chained
28 January 2016 13:54
First, here is Configuration A, which is working. An armature that is the parent of a cube moves (LocRot). The cube follows.
cube_rig_a.blend
Configuration B is similar, except that in addition to the armature moving, a bone is also supposed to move, causing a face of the cube to open like a door. The setup isn't working, and I'm not sure what to do instead.
cube_rig_b.blend
I'm hoping someone can kindly explain the right way to trigger two Play Animation nodes from a single Switch Select (user's mouse click).
Thanks
cube_rig_a.blend
Configuration B is similar, except that in addition to the armature moving, a bone is also supposed to move, causing a face of the cube to open like a door. The setup isn't working, and I'm not sure what to do instead.
cube_rig_b.blend
I'm hoping someone can kindly explain the right way to trigger two Play Animation nodes from a single Switch Select (user's mouse click).
Thanks
28 January 2016 14:03
28 January 2016 14:12
28 January 2016 14:47