Webplayer UI unvisible on load of exported blender
07 December 2014 13:57
Hi again.
Correct me if I am wrong, but the early versions of addons export and show the generated html without the webplayer presence. Is there any way to do it in case of 14.11 ? I am asking because the load indicatior makes me thinking and reminding of flash and this is something I wish to avoid. Also little icons in the right bottom corner … Is there any way to hide somehow all that staff ?
Thanks in advance
Correct me if I am wrong, but the early versions of addons export and show the generated html without the webplayer presence. Is there any way to do it in case of 14.11 ? I am asking because the load indicatior makes me thinking and reminding of flash and this is something I wish to avoid. Also little icons in the right bottom corner … Is there any way to hide somehow all that staff ?
Thanks in advance
07 December 2014 16:15
Correct me if I am wrong, but the early versions of addons export and show the generated html without the webplayer presence.That's right.
Is there any way to do it in case of 14.11 ? I am asking because the load indicatior makes me thinking and reminding of flash and this is something I wish to avoid. Also little icons in the right bottom corner … Is there any way to hide somehow all that staff ?I think we can implement an option for hiding the webplayer's UI altogether. I'll talk with our guys tomorrow. For now you can modify the corresponding HTML/CSS code manually.
08 December 2014 11:14
After some internal discussion we have decided that it is undesirable to remove the small gear button from the corner of our standard webplayer. It launches the help window and allows to change the quality settings, and also provide the link back to blend4web.com which we believe is a very small burden for the possibility to use it for free and without the need to publish your source blend files. The same applies to the preloader design.
However, using Blend4Web API you can always create your own webplayer or any other web app coupled with your own design, under GPL or commercial license.
However, using Blend4Web API you can always create your own webplayer or any other web app coupled with your own design, under GPL or commercial license.
08 December 2014 16:57
Hi Yuri, and once again thanks very much for Your quick response.
It is really not a question of as You said "burden", it is just a way to avoid unwanted connotations with an obsolete technology that is not too good looking among web site scripters - especially js. So my suggestion was not to hide any credits due to Your effort but to consider it as a kind of a marketing move. By the way neither me nor anyone wouldn't mind to to include any required information on his site about used blend4web technology as one of elements of the whole project. At the current stage it makes a contrary impression - mine coding is a part included into blend4web. For a few guys it would be a bit hard to accept.
Anyway it is just a suggestion. Web coders who knows how, will do the necessery without asking anyway and without any credits for You. I am affraid that Your webplayer will serve only to graphic designers only for web presentation. In case of core 3d web technology You will deal with guys who will use b4w and leave no credits.
Its a pitty, because what You have done is exremely amazing. This is a 7 miles step for web3d technology because it allows to ransfer 3d practicly without coding into web. Also, You have solved the most complex export problem, that is still not solved in case of three js - export of any composite object with a generated image textures coordinates from blender into web.
No manual uvs coding - this is really something.
…which we believe is a very small burden for the possibility to use it for free…
It is really not a question of as You said "burden", it is just a way to avoid unwanted connotations with an obsolete technology that is not too good looking among web site scripters - especially js. So my suggestion was not to hide any credits due to Your effort but to consider it as a kind of a marketing move. By the way neither me nor anyone wouldn't mind to to include any required information on his site about used blend4web technology as one of elements of the whole project. At the current stage it makes a contrary impression - mine coding is a part included into blend4web. For a few guys it would be a bit hard to accept.
Anyway it is just a suggestion. Web coders who knows how, will do the necessery without asking anyway and without any credits for You. I am affraid that Your webplayer will serve only to graphic designers only for web presentation. In case of core 3d web technology You will deal with guys who will use b4w and leave no credits.
Its a pitty, because what You have done is exremely amazing. This is a 7 miles step for web3d technology because it allows to ransfer 3d practicly without coding into web. Also, You have solved the most complex export problem, that is still not solved in case of three js - export of any composite object with a generated image textures coordinates from blender into web.
No manual uvs coding - this is really something.
08 December 2014 18:13
The idea behind the webplayer app is to provide the Blender users with a quick and straightforward way to create and share interactive 3D web scenes. The possibility for exporting into single HTML files lowers the entry barrier greatly (no browser or webserver setup required). We intentionally designed the webplayer's interface to resemble YouTube or 3D web publishing services - it is just what our 90% users want.
You are among 10% of others. I think you need a somewhat custom solution like in some of our demos (Island, Farm etc). Please check out our programming tutorials too.
You are among 10% of others. I think you need a somewhat custom solution like in some of our demos (Island, Farm etc). Please check out our programming tutorials too.
08 December 2014 18:33
I can imagine 3 groups of Blend4Web users:
1. Commercial guys who create proprietary solutions and make money from them (they pay for license).
2. Open source guys who are happy to share their work with others (they stick to GPL).
3. 3D graphics enthusiasts who just want to show their work on their personal webpages - that is the webplayer for whom. They don't care about legal stuff - so we provide a GPL exception for them to allow even more freedom than GPL.
All others should consider to join one of the above-mentioned groups. Otherwise that's just not right.
1. Commercial guys who create proprietary solutions and make money from them (they pay for license).
2. Open source guys who are happy to share their work with others (they stick to GPL).
3. 3D graphics enthusiasts who just want to show their work on their personal webpages - that is the webplayer for whom. They don't care about legal stuff - so we provide a GPL exception for them to allow even more freedom than GPL.
All others should consider to join one of the above-mentioned groups. Otherwise that's just not right.