Video tutorial: Publishing Blend4Web Content on GitHub Pages
06 October 2015 11:08
In this video tutorial you will learn how to publish Blend4Web content on GitHub Pages.
Manager and 3D Generalist at Blend4Web
No pain, no gain.
mikhail@blend4web.com
No pain, no gain.
mikhail@blend4web.com
08 October 2015 14:20
Thanks Mikhail,
I am currently learning Github. There is a free Kindle book on Amazon for anybody interested.
http://www.amazon.com/Rys-Git-Tutorial-Ryan-Hodson-ebook/dp/B00QFIA5OC/ref=sr_1_1?ie=UTF8&qid=1444303174&sr=8-1&keywords=github
I am currently learning Github. There is a free Kindle book on Amazon for anybody interested.
http://www.amazon.com/Rys-Git-Tutorial-Ryan-Hodson-ebook/dp/B00QFIA5OC/ref=sr_1_1?ie=UTF8&qid=1444303174&sr=8-1&keywords=github
23 October 2016 10:44
Mikhail,
When you want to version control your B4W app, do you run Git from inside the SDK directory? Or do you copy it out into another directory every time you want to commit? I am trying to find a way to easily run Git on my B4W apps. If I used a bundled project, I could run Git from that one folder. Is there a better way?
When you want to version control your B4W app, do you run Git from inside the SDK directory? Or do you copy it out into another directory every time you want to commit? I am trying to find a way to easily run Git on my B4W apps. If I used a bundled project, I could run Git from that one folder. Is there a better way?
24 October 2016 14:30
24 October 2016 20:21
Github.
For an open source B4W project. I am working on a multi-player node.js application.
The primary purpose is to learn my self how to use node.js but also I think there could be huge potential for Blend4web and Node.js to make multi user interactive applications.
For an open source B4W project. I am working on a multi-player node.js application.
The primary purpose is to learn my self how to use node.js but also I think there could be huge potential for Blend4web and Node.js to make multi user interactive applications.
25 October 2016 19:50
In the upcoming release we add a new lite SDK vesion which is around 500 mb. You can remove Material Library to reduce the size even more and upload it to your GitHub repo.
So in your case I recommend placing project files alongside SDK. This way there won't be unnecessary actions with files copying etc.
So in your case I recommend placing project files alongside SDK. This way there won't be unnecessary actions with files copying etc.
Manager and 3D Generalist at Blend4Web
No pain, no gain.
mikhail@blend4web.com
No pain, no gain.
mikhail@blend4web.com