Camera in box.
04 August 2015 11:57
04 August 2015 15:14
04 August 2015 17:35
05 August 2015 10:26
Hello and sorry for waiting.
Take a look at this images:
1) camera physical settings
2) house settings
I inverted the house's normals. Here your corrected file is: room (1).blend
Take a look at this images:
1) camera physical settings
2) house settings
I inverted the house's normals. Here your corrected file is: room (1).blend
05 August 2015 11:54
05 August 2015 12:27
10 August 2015 07:33
Thank You!
I understand, I must export .json. This step i passed!
But next step - insering .json in html is sad.
I know network and local work of browser and can laod your exaple96 with cube.
But I have texture, camera animation and physiks of objects.
Application examples 24.2 and 24.3 too simple for me?
Must I I use "24.4 Developing Apps Within the SDK" for generating html?
Now I am konfused. I read:
"Option "-p" points at the name of the directory where the project is."
What is the project? . Perhapse /deploy/assetsTMy project? Or project.py?
more:
"Option "-a" (not necessary) points at the html file relative to which the app will
be constructed."
Is it Html lik 24.3 "Creating Apps Quickly"?
more:
"With the "-b" parameter (optional) the engine’s directoryable options: link (default) - the engine file is linked from"
What is engine?
I understand, I must export .json. This step i passed!
But next step - insering .json in html is sad.
I know network and local work of browser and can laod your exaple96 with cube.
But I have texture, camera animation and physiks of objects.
Application examples 24.2 and 24.3 too simple for me?
Must I I use "24.4 Developing Apps Within the SDK" for generating html?
Now I am konfused. I read:
"Option "-p" points at the name of the directory where the project is."
What is the project? . Perhapse /deploy/assetsTMy project? Or project.py?
more:
"Option "-a" (not necessary) points at the html file relative to which the app will
be constructed."
Is it Html lik 24.3 "Creating Apps Quickly"?
more:
"With the "-b" parameter (optional) the engine’s directoryable options: link (default) - the engine file is linked from"
What is engine?
10 August 2015 15:47
Hello.
You do not need to use compilation of your application to watch a scene.
Take a look at this tutorial, please. But this example does not use a physical simulation. For using the physical simulation, you should add "physics_enabled: true," in the "init" - function.
Try to use this example: app_example.zip
And don't forget to setup your browser for loading local resources to watch the example
You do not need to use compilation of your application to watch a scene.
Take a look at this tutorial, please. But this example does not use a physical simulation. For using the physical simulation, you should add "physics_enabled: true," in the "init" - function.
Try to use this example: app_example.zip
And don't forget to setup your browser for loading local resources to watch the example
12 August 2015 11:15
Thank You, Roman!
You made, that I needed!
http://talgujad.tartu.ee/agu3D/room/room.html
Further problem is to find the method for better adjustment of camera.
I put sound in .html bacgriund. I was not able put sound in .json.
i hope- You have some good ideas for camera adjusting?
You made, that I needed!
http://talgujad.tartu.ee/agu3D/room/room.html
Further problem is to find the method for better adjustment of camera.
I put sound in .html bacgriund. I was not able put sound in .json.
i hope- You have some good ideas for camera adjusting?
12 August 2015 14:13
Hello.
.json file includes paths to audio files, you can use speaker objects in Blender to add sound to your application.
Take a look at this example. Use "W", "A", "S", "D", "SPACE" for moving.
app_example.zip
I put sound in .html bacgriund. I was not able put sound in .json.
.json file includes paths to audio files, you can use speaker objects in Blender to add sound to your application.
Take a look at this example. Use "W", "A", "S", "D", "SPACE" for moving.
app_example.zip