PBR & Reflections
08 February 2018 19:09
If you connect an RGB node directly into the Base Color parameter of a Principled BSDF shader node, the material won't be reflected by a material with mirror reflections enabled.
The material is correctly reflected if the RGB node color is multiplied by the color read from a texture before it is fed to the shader node.
The material is correctly reflected if the RGB node color is multiplied by the color read from a texture before it is fed to the shader node.
15 February 2018 14:42
If you connect an RGB node directly into the Base Color parameter of a Principled BSDF shader node, the material won't be reflected by a material with mirror reflections enabled.Sorry for the delayed response!
The material is correctly reflected if the RGB node color is multiplied by the color read from a texture before it is fed to the shader node.
Could you please attach a simple example blend file?