New Principled BSFD Shader with Cubemap Reflectoin
29 January 2018 12:46
Hi, first of all, sorry for my totally newbie question…. but i can't find a right way.
i'm trying to use the new Principled BSFD Shader for my materials, but i've a question :
In the Blog Post of 17.12 release there is a basic node scheme for PBR,
my question is, how can i use this with cubemap for reflections ? at the moment i've only a blank environment and a cubemap that make reflections for seome objects.
Thanks in advance for your best support guys !
Bye
i'm trying to use the new Principled BSFD Shader for my materials, but i've a question :
In the Blog Post of 17.12 release there is a basic node scheme for PBR,
my question is, how can i use this with cubemap for reflections ? at the moment i've only a blank environment and a cubemap that make reflections for seome objects.
Thanks in advance for your best support guys !
Bye
29 January 2018 13:19
my question is, how can i use this with cubemap for reflections ? at the moment i've only a blank environment and a cubemap that make reflections for seome objects.Hi,
Thanks in advance for your best support guys !
you can setup world material (which is used for environment lighting) via Cycles nodes utilizing equirectangular environment textures or via Blender Internal pipeline using cubemaps.
29 January 2018 13:36
29 January 2018 13:47
I've try in all 2 ways, but unfortunately no reflection on BSFD material. also i've tried to increase the IOR but nothing.Oh I see, Transmission and IOR parameters are not supported for now (probably will in the next release).
Could you please attach example blend file?
29 January 2018 13:58
Sure,
here attached the test file. link
The orange material has a cubemap
The Black use principled BSFD.
Thanks for the support Konstantin !
here attached the test file. link
The orange material has a cubemap
The Black use principled BSFD.
Thanks for the support Konstantin !
29 January 2018 14:22
29 January 2018 18:10