Planetarium Solar System OSX Firefox
29 March 2015 03:19
Hello,
The Planetarium Solar System is really awesome.
In Firefox it works fine in version 34.0 on Linux but does not work perfectly in Firefox 36.0.4 on OSX where the background galaxy is missing. I am not sure what is causing this bug. Perhaps it is a bug in Firefox.
Will you give us some hints about how you made the Planetarium? I really want to get a Planetarium running in my own App.
Thanks,
Drew
The Planetarium Solar System is really awesome.
In Firefox it works fine in version 34.0 on Linux but does not work perfectly in Firefox 36.0.4 on OSX where the background galaxy is missing. I am not sure what is causing this bug. Perhaps it is a bug in Firefox.
Will you give us some hints about how you made the Planetarium? I really want to get a Planetarium running in my own App.
Thanks,
Drew
30 March 2015 00:41
Will you give us some hints about how you made the Planetarium? I really want to get a Planetarium running in my own App
Hi. This is a new feature Release Notes v15.03 (New tool for adding annotations to 3D objects.)
Manager and 3D Generalist at Blend4Web
No pain, no gain.
mikhail@blend4web.com
No pain, no gain.
mikhail@blend4web.com
30 March 2015 10:49
In Firefox it works fine in version 34.0 on Linux but does not work perfectly in Firefox 36.0.4 on OSX where the background galaxy is missing. I am not sure what is causing this bug. Perhaps it is a bug in Firefox.
Hi,
There are numerous bugreports from Firefox users on Mozilla website. For some reason, it reduces the actual texture size limit comparing to other browsers, and big textures are not allowed to be drawn on Mac. So, there is nothing we can do right now. Need to wait for fix from Mozilla.
30 March 2015 22:33
31 March 2015 12:39
You can see the info about this bug here, and probably make a report, because Mozilla haven't confirmed it yet.
I've dived into this issue deeper and found that this is (probably - "was") a bug in Intel GPU drivers for Mac. Such limitations were previously in Chrome as well, but they were removed. So, I assume, this can be fixed by Mozilla by simply removing the limitation code which looks like this for now:
I've dived into this issue deeper and found that this is (probably - "was") a bug in Intel GPU drivers for Mac. Such limitations were previously in Chrome as well, but they were removed. So, I assume, this can be fixed by Mozilla by simply removing the limitation code which looks like this for now:
#ifdef XP_MACOSX
if (mWorkAroundDriverBugs) {
if (mVendor == GLVendor::Intel) {
***Reduce the max texture size***
31 March 2015 23:19
I have posted on this bug report and have attached a screenshot of the problem. Apparently this is to do with a security issue on OS X.
01 April 2015 01:16
Ответ на сообщение пользователя Evgeny Rodygin
You can see the info about this bug here, and probably make a report, because Mozilla haven't confirmed it yet.
I've dived into this issue deeper and found that this is (probably - "was") a bug in Intel GPU drivers for Mac. Such limitations were previously in Chrome as well, but they were removed. So, I assume, this can be fixed by Mozilla by simply removing the limitation code which looks like this for now:#ifdef XP_MACOSX
if (mWorkAroundDriverBugs) {
if (mVendor == GLVendor::Intel) {
***Reduce the max texture size***
I was advised to start another bug report because this particular issue affects intel on OS X. Here is the bug report.