name of loaded object
19 August 2017 20:04
20 August 2017 05:04
Here is the code for that.
The Cartoon Interior example project uses this.
var m_scenes = require("scenes");
// get objects of all types
var scene_object_list = m_scenes.get_all_objects();
// get all MESH objects
var scene_object_list = m_scenes.get_all_objects("MESH");
// get all SPEAKER objects from the first dynamically loaded scene
var scene_object_list = m_scenes.get_all_objects("SPEAKER", 1);
The Cartoon Interior example project uses this.
21 August 2017 10:57
Ok so it works only never the first time. I need to click twice my loader link to get someting in
Is there a way of forcing a update of that list. Or should i set it in a callback??
var scene_object_list = m_scenes.get_all_objects("MESH",1);
Is there a way of forcing a update of that list. Or should i set it in a callback??
document.getElementById("rightHandedSwordMan").addEventListener("click", function(e) {
e.preventDefault();
console.log('sword_ACbtDLE');
m_data.load( "../media/artefacts/sword_ACbtDLE.json");
var positionObjectsword_ACbtDLE = m_scenes.get_object_by_name("handRightPos");
var scene_object_list = m_scenes.get_all_objects("MESH",1);
console.log(scene_object_list);
21 August 2017 11:41
OK so i'm solving this nice and gently.
In fact i'm pushing all the logic after the object is loaded in the loaded_cb. The question now is how do i keep trace of the object location variable????
Got to find a way…
There you go !
some python magic (positionObject is a empty object )
AND :
templating JS loops with python and keeping track of the scope isn't the easiest trick i've seen today
In fact i'm pushing all the logic after the object is loaded in the loaded_cb. The question now is how do i keep trace of the object location variable????
Got to find a way…
There you go !
some python magic (positionObject is a empty object )
positionObject.{{artefact}} = m_scenes.get_object_by_name("{{artefact.position}}");
to build a object with all my position objects names after the element that going to that positionAND :
function loaded_cb(data_id) {
var scene_object_list = m_scenes.get_all_objects("MESH",data_id);
var positionName = scene_object_list[0].name
m_const.append_copy_trans(scene_object_list[0], positionObject[positionName])
templating JS loops with python and keeping track of the scope isn't the easiest trick i've seen today
21 August 2017 21:51
Have you looked at the Transform Module?
Specifically the get_tsr() function to get the transformation, scale and rotation. It returns a TSR array.
Specifically the get_tsr() function to get the transformation, scale and rotation. It returns a TSR array.
22 August 2017 11:07
I cant seem to make my unloader work…
Could someone take a look. They must be somethng pretty obvious.
Here a my logs in the browser. You'll notice a long a the for loop doesn't start i get the callback. That's what loads the scene. But as soon a it starts looping it fails and the callback functins are not called…
EDIT : i have moved the incrementer for data_id_counter to get the right number. It wasn't called often enough here.
Could someone take a look. They must be somethng pretty obvious.
function unloadPrev(){
data_id_counter += 1
console.log('unload');
console.log(data_id_counter);
console.log( m_scenes.get_all_objects("MESH",data_id_counter).length);
console.log( m_scenes.get_all_objects("MESH",data_id_counter))
console.log('#############');
if (data_id_counter > 1){
for (i=1; i < data_id_counter; i ++){
console.log( m_scenes.get_all_objects("MESH",i));
if ( m_scenes.get_all_objects("MESH",i).length > 0 ) {
m_data.unload(i);
}
}
return
}
else {
return
}
}
Here a my logs in the browser. You'll notice a long a the for loop doesn't start i get the callback. That's what loads the scene. But as soon a it starts looping it fails and the callback functins are not called…
unload character:241:10
1 character:242:10
0 character:243:10
Array [ ] character:244:10
############# character:245:10
callback character:266:10
callbackDone character:273:10
callback character:266:10
callbackDone character:273:10
unload character:241:10
2 character:242:10
1 character:243:10
Array [ Object ] character:244:10
############# character:245:10
unload character:241:10
3 character:242:10
0 character:243:10
Array [ ] character:244:10
############# character:245:10
unload character:241:10
4 character:242:10
0 character:243:10
Array [ ] character:244:10
#############
EDIT : i have moved the incrementer for data_id_counter to get the right number. It wasn't called often enough here.
22 August 2017 12:09