need shot function in screen module to not download
25 July 2017 06:53
25 July 2017 18:20
You might need to look for a solution with the back-end framework you are using.
For example, if you were using Node.js, here is a method for doing that.
For example, if you were using Node.js, here is a method for doing that.
26 July 2017 11:21
Hi, you can also look at the source code of the "shot" method. It utilizes the canvas_data_url function for getting the URL of the corresponding Blob object, which represents a screenshot data. This function accepts a callback, in which you can send the data to the server in two requests: one for getting the blob object from the URL parameter and another for sending it to the server.
- just replace "URL_TO_MY_SERVER" with a valid url address.
function screenshot_to_server(format, quality) {
format = format || "image/png";
quality = quality || 1.0;
var cb = function(url) {
// getting the blob object from URL
var xhr = new XMLHttpRequest();
xhr.open("GET", url, true);
xhr.responseType = "blob";
xhr.onload = function(e) {
if (this.status == 200) {
var blob = this.response;
// sending the data to the server
var xhr = new XMLHttpRequest();
xhr.open("POST", "URL_TO_MY_SERVER", true);
xhr.send(blob);
xhr.onload = function(e) {
if (this.status == 200) {
console.log("Uploaded successfully!");
}
}
}
};
xhr.send();
}
m_main.canvas_data_url(cb, format, quality, true);
}
- just replace "URL_TO_MY_SERVER" with a valid url address.