not working on 58.0.0329.83 version of chrome on mobile
19 May 2017 08:24
hi there~
I found that b4w web contents does not work on google chrome version 58.0.3029.83(2017.4.20)
I've tried to open the contets on blend4web website
I use Samsung galaxy 8+ and my friend use galaxy 6, both not working.
I've tried to open goocreate webgl contents and sketchfab contents and they work correctly.
on my phone, samsung internet app is working very well as well as firefox.
and newest version of safari get crushed (previous version was never…)
you can check our contents(it might be very slow to load oversea cuz it's local test pc server)
http://www.aspaceit.com/project/sk_baseballpark/
can you guys help me to check why it happens please?
I found that b4w web contents does not work on google chrome version 58.0.3029.83(2017.4.20)
I've tried to open the contets on blend4web website
I use Samsung galaxy 8+ and my friend use galaxy 6, both not working.
I've tried to open goocreate webgl contents and sketchfab contents and they work correctly.
on my phone, samsung internet app is working very well as well as firefox.
and newest version of safari get crushed (previous version was never…)
you can check our contents(it might be very slow to load oversea cuz it's local test pc server)
http://www.aspaceit.com/project/sk_baseballpark/
can you guys help me to check why it happens please?
19 May 2017 08:38
24 May 2017 19:06
Hello. Could you send us WebGL Report screenshot?
Blend4Web Team
kirill@blend4web.com
kirill@blend4web.com
25 May 2017 16:27
29 June 2017 16:06
10 July 2017 19:03
hi there,
It does work perfectly with Firefox on the same device
Otherwise, Chrome has been updated since last week and is now 59.0.3071.125
When I try the demo I made with html export, it works if I choose ultra defintion or low one ( but there, it isn't clean ). High definition does the same "thermic aspect" on both Firefox and Chrome.
But the demo I made with .json export and a .js to call them are perfect in Firefox and seem not to load textures in Chrome.
However, on my recent computers, both work perfectly.
So the problem is with Chrome on Android 7 mobile device.
It does work perfectly with Firefox on the same device
Otherwise, Chrome has been updated since last week and is now 59.0.3071.125
When I try the demo I made with html export, it works if I choose ultra defintion or low one ( but there, it isn't clean ). High definition does the same "thermic aspect" on both Firefox and Chrome.
But the demo I made with .json export and a .js to call them are perfect in Firefox and seem not to load textures in Chrome.
However, on my recent computers, both work perfectly.
So the problem is with Chrome on Android 7 mobile device.
10 July 2017 19:13
Couple of links that might help:
Moto G Debug Mode
This will let you see what errors you are getting:
Remote Debugging with Chrome on Android.
Moto G Debug Mode
This will let you see what errors you are getting:
Remote Debugging with Chrome on Android.
19 October 2017 20:01
I made a mistake.
I made confusion when loading my new files.
What I was looking at was my old one with the old engine….
So now, I've fixed this and now the loader stops at 18%, and here is what I get with F12:
B4W ERROR: 404 when trying to get AutoRetro2017.bin?v=_b4w_ver_17_08_
B4W ERROR: No active scene
B4W ERROR: get_move_style(): Wrong camera object
B4W ERROR: get_move_style(): Wrong camera object
B4W ERROR: get_velocities(): Wrong camera object
I did'nt change anything in my blend file.
I made confusion when loading my new files.
What I was looking at was my old one with the old engine….
So now, I've fixed this and now the loader stops at 18%, and here is what I get with F12:
B4W ERROR: 404 when trying to get AutoRetro2017.bin?v=_b4w_ver_17_08_
B4W ERROR: No active scene
B4W ERROR: get_move_style(): Wrong camera object
B4W ERROR: get_move_style(): Wrong camera object
B4W ERROR: get_velocities(): Wrong camera object
I did'nt change anything in my blend file.