B4W reflection node error.
14 June 2017 11:17
14 June 2017 11:40
14 June 2017 14:15
here is my scene file~Hi, you neet to change Color Space of the Normal Map to Non-Color. I corrected a little your file so it's work propertly.
PBR_Lab_send.blend
Blend4web and that kind of thing.
15 June 2017 02:45
15 June 2017 10:22
16 June 2017 10:19
still the same..Can you point where is reflection is incorrect, I can't figure out where the problem. The difference reflection may be becaouse the scale of the nrmal map ant it's mapping are different.
You also need to remove stack material from the Material in the material node.
Blend4web and that kind of thing.
17 June 2017 03:07
look at the zagged line on the left side sphere.
it gives me the normal error base on the UVMap which is for AO Map.
UVMap is for AO and UVMap.001 is for normal map. I don't know but somehow UVMap affects to normal map that does not be connected to.
if you look at the right side one, it dosen't have that line
it gives me the normal error base on the UVMap which is for AO Map.
UVMap is for AO and UVMap.001 is for normal map. I don't know but somehow UVMap affects to normal map that does not be connected to.
if you look at the right side one, it dosen't have that line