little problem with an animation
22 February 2017 11:32
is it a bug or not?
i have a cube ( x , y, z) that i want to animate along y axe
so i create an animation with juste a single keyframe on y
i play the animation on blender everything is ok
i export json i play the animation it works but the z is not the god one my cube is higher than on blender
and then i use 3 keyframes ( x,y,z) and not only y keyframe on blender and json everything is ok
so is it normal that i have to use 3 keyframe and note only one or it s a bug?
i have a cube ( x , y, z) that i want to animate along y axe
so i create an animation with juste a single keyframe on y
i play the animation on blender everything is ok
i export json i play the animation it works but the z is not the god one my cube is higher than on blender
and then i use 3 keyframes ( x,y,z) and not only y keyframe on blender and json everything is ok
so is it normal that i have to use 3 keyframe and note only one or it s a bug?
22 February 2017 14:26
is it a bug or not?Can you attach an example with unexpacted behavior of animation?
i have a cube ( x , y, z) that i want to animate along y axe
so i create an animation with juste a single keyframe on y
i play the animation on blender everything is ok
i export json i play the animation it works but the z is not the god one my cube is higher than on blender
and then i use 3 keyframes ( x,y,z) and not only y keyframe on blender and json everything is ok
Blend4web and that kind of thing.
22 February 2017 20:07
yes the blend file 55 Mo
the animation is on the Text.joyeuxnoel on calque 6
you can see that the z coordinate is not respected compare to playing in blender
if i put 3 keyframe ( x,y,z) it plays well
http://ahp.li/130b89048e99b071377d.blend
the animation is on the Text.joyeuxnoel on calque 6
you can see that the z coordinate is not respected compare to playing in blender
if i put 3 keyframe ( x,y,z) it plays well
http://ahp.li/130b89048e99b071377d.blend