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stop_all() function JS?

26 January 2017 23:47
Hello Blend4Web Community,

What is the javascript code behind the Stop All animations button in the Scene Viewer and how do I implement it as a function in my web viewer app?
27 January 2017 10:39
What is the javascript code behind the Stop All animations button in the Scene Viewer and how do I implement it as a function in my web viewer app?
Hello!
You can find Scene Viewer source code in the SDK folder apps_dev/viewer/.
The function you are looking for is anim_stop_all_clicked in the viewer.js file
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27 January 2017 10:59
Hi!

The idea is to filter all objects and call the stop method if the object can be animated.

function stop_all() {
    var scene_objs = m_scenes.get_all_objects();
    for (var i = 0; i < scene_objs.length; i++) {
        if (m_anim.is_animated(scene_objs[i]))
            m_anim.stop(scene_objs[i]);
    }
}


You can also make a cache for the animated objects, retaining them after the scene is loaded (for example in the loaded_callback) and iterating through that cache, if you'll need to optimize the iteration.
 
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