[SOLVED] Imported 3ds model not rendering
10 November 2016 18:24
Hi all!
I am new to Blender and Blend4Web, so I appologize in advance, if this is a stupid question.
I received a 3D Studio file which I imported into Blender and I can render it with the Blender engine.
However, nothing shows up when rendering it with Blend4Web.
Does anyone know what settings I have to change for the model to show up with Blend4Web?
I have attached a small part of the file, if that helps.
Thank you very much in advance for your help.
I am new to Blender and Blend4Web, so I appologize in advance, if this is a stupid question.
I received a 3D Studio file which I imported into Blender and I can render it with the Blender engine.
However, nothing shows up when rendering it with Blend4Web.
Does anyone know what settings I have to change for the model to show up with Blend4Web?
I have attached a small part of the file, if that helps.
Thank you very much in advance for your help.
11 November 2016 10:18
11 November 2016 17:59
11 November 2016 18:29
Hi and thank you for your reply.
I am sorry that my file crashed your blender. :( I use Blender version 2.78a. I've tried it with both Blend4Web versions 16.09.2 and 16.10 with the same result.
I have attached one single object, maybe that won't crash Blender for you. It behaves the same way as all other objects.
Thank you for looking into this. I appreciate it.
I am sorry that my file crashed your blender. :( I use Blender version 2.78a. I've tried it with both Blend4Web versions 16.09.2 and 16.10 with the same result.
I have attached one single object, maybe that won't crash Blender for you. It behaves the same way as all other objects.
Thank you for looking into this. I appreciate it.
11 November 2016 18:32
Ha! Cool! Indeed that did the trick! Thank you so much!
Reply to post of user Pavel Kotov
There's a reason why Blender might crash :)
You have zero scale on those objects. To be more presize, the scale is something like 0,00000000004.
Everything will work if you select all (A) and press ctrl+A -> Apply scale