Writing your own GLSL shaders
04 November 2016 22:02
Hi all,
first post here!
Is it possible to write your own vertex/fragment programs and use it as a custom material?
If so, is there a documentation about this? Couldn't find anything. Or what would be the best approach to do this?
Thanks in advance!
first post here!
Is it possible to write your own vertex/fragment programs and use it as a custom material?
If so, is there a documentation about this? Couldn't find anything. Or what would be the best approach to do this?
Thanks in advance!
- javascripter and technical artist
- Blender freak
- Blender freak
06 November 2016 13:01
Hi all,Hello and welcome to our forum!
first post here!
Is it possible to write your own vertex/fragment programs and use it as a custom material?
If so, is there a documentation about this? Couldn't find anything. Or what would be the best approach to do this?
Blend4Web for now doesn't support custom glsl shaders, flexible shader node system is used instead.
You can take a look at this discussion:
https://www.blend4web.com/en/forums/topic/2559/?page=1#post-12771