A new lesson on object transformation programming
02 August 2016 16:29
Andrey Prakhov has written a new tutorial which certainly will help beginners in Blend4Web applications scripting. If it is not completely obvious to you how to give life to objects and move them with the help of programming code, you definitely have to pay attention to it.
Link to the article.
Link to the article.
28 October 2016 15:15
Hello,
I needed the scene or world to have zero gravity (the objects, or the balls I created from Blender should not fall).
If I set the objects as static in Blender, the set_translation does not work because the object should be dynamic.
But if I use dynamic/rigid, the objects fall (with gravity). I followed the example here.
I needed the scene or world to have zero gravity (the objects, or the balls I created from Blender should not fall).
If I set the objects as static in Blender, the set_translation does not work because the object should be dynamic.
But if I use dynamic/rigid, the objects fall (with gravity). I followed the example here.
28 October 2016 15:44
04 November 2016 16:52
Hello, I tried again, but the yellowball (in the attached json file) does not collide with red ball, because they are static and I used "move local". And if I use rigid, they fall.
The balls should not fall since they are planets.
And then I decided to push up the blueball by 9.8 to achieve equilibrium but it looks like the engine is not working as it should be. There is a push going forward (y), I do not know where did it come from. I guess it is an engine bug.
Here is my code and it is also in the attachment.
The balls should not fall since they are planets.
And then I decided to push up the blueball by 9.8 to achieve equilibrium but it looks like the engine is not working as it should be. There is a push going forward (y), I do not know where did it come from. I guess it is an engine bug.
Here is my code and it is also in the attachment.
————————————————————————–
"use strict"
b4w.register("gravity_simulation", function(exports, require) {
var m_app = require("app");
var m_data = require("data");
var m_scs = require("scenes");
var m_obj = require("objects");
var m_trans = require("transform");
var m_phy = require("physics");
var m_ctl = require("controls");
var m_cfg = require("config");
var m_version = require("version");
var DEBUG = (m_version.type() === "DEBUG");
var obj;
var yellowplanet;
var blueplanet;
var elapsed_sensor;
exports.init = function() {
m_app.init({
canvas_container_id: "canvas_cont",
callback: init_cb,
physics_enabled: true,
show_fps: true,
alpha: false,
autoresize: true,
assets_dds_available: !DEBUG,
assets_min50_available: !DEBUG,
console_verbose: true
});
}
function init_cb(canvas_elem, success) {
if (!success) {
console.log("b4w init failure");
return;
}
load();
}
function load() {
m_data.load("gravity_simulation.json", load_cb);
}
var speed = 1;
function main_cb (obj, id) {
var elapsed = m_ctl.get_sensor_value(obj, id, 0);
//m_trans.set_translation(planet,2, 0, 0);
m_phy.apply_force(blueplanet,0,0,9.81,true)
m_trans.move_local(yellowplanet, speed*elapsed, 0, 0);
}
function load_cb(data_id) {
m_app.enable_camera_controls();
elapsed_sensor = m_ctl.create_elapsed_sensor();
m_ctl.create_sensor_manifold(null, "MAIN", m_ctl.CT_CONTINUOUS, [elapsed_sensor], null, main_cb);
yellowplanet = m_scs.get_object_by_name("Yellow");
blueplanet = m_scs.get_object_by_name("Blue");
//m_phy.apply_force_world(obj, 5, -1, 0)
//m_phy.apply_force(src_obj,0,9.8,9.8,false)
//m_trans.set_translation(obj,5, 0, 0);
}
//var loop = function () {
// requestAnimationFrame(loop);
//m_trans.set_translation(obj,2, 0, 0);
//m_phy.apply_force(src_obj,10,0,0,false)
//};
// requestAnimationFrame(loop);
});
b4w.require("gravity_simulation").init();
———————————————————————
04 November 2016 16:54
14 November 2016 11:52
01 August 2017 12:06
Hi, there.
Why quaternions not work, how you expect. This is my file, where I wrote the code, where quaternions work not properly.
Zip file: http://www.filedropper.com/testproject_1.
Thank you every one, who help me.
Why quaternions not work, how you expect. This is my file, where I wrote the code, where quaternions work not properly.
Zip file: http://www.filedropper.com/testproject_1.
Thank you every one, who help me.