FK Animation won't load
14 September 2016 15:41
Hi there, thanks for your reply!
I changed the line in the scenes.js module in the directory blend4web_sdk_free –> src.
The documentation advises to execute a command in the SDK root, but being a total noob I have no idea what that means exactly. I assume I need to edit another file?
I also tried changing the speed inside the shader: I opened the caustics.glslf in textedit and changed #var CAUST_SPEED vec2(0.0) to #var CAUST_SPEED vec2(1.0), then exported the .html again from blender, but that didn't have any effect.
If you could point to some tutorial or give me some more detailed info that'd be awesome, as I obviously have no idea what I'm doing here
Thanks so much!
I changed the line in the scenes.js module in the directory blend4web_sdk_free –> src.
The documentation advises to execute a command in the SDK root, but being a total noob I have no idea what that means exactly. I assume I need to edit another file?
I also tried changing the speed inside the shader: I opened the caustics.glslf in textedit and changed #var CAUST_SPEED vec2(0.0) to #var CAUST_SPEED vec2(1.0), then exported the .html again from blender, but that didn't have any effect.
If you could point to some tutorial or give me some more detailed info that'd be awesome, as I obviously have no idea what I'm doing here
Thanks so much!
14 September 2016 18:38
Reply to post of user donjoe
Hi there, thanks for your reply!
I changed the line in the scenes.js module in the directory blend4web_sdk_free –> src.
The documentation advises to execute a command in the SDK root, but being a total noob I have no idea what that means exactly. I assume I need to edit another file?
I also tried changing the speed inside the shader: I opened the caustics.glslf in textedit and changed #var CAUST_SPEED vec2(0.0) to #var CAUST_SPEED vec2(1.0), then exported the .html again from blender, but that didn't have any effect.
If you could point to some tutorial or give me some more detailed info that'd be awesome, as I obviously have no idea what I'm doing here
Thanks so much!
As far as you use MAC, you just need to:
1) Open Terminal
2) Navigate to blend4web directory
3) Type: "make compile_b4w"
4) If you want to use html export, you also need to type "make compile_apps"
5) Wait for the compilation process to finish.
It might be required to install some dependencies described here.
14 September 2016 23:23
Hello Evgeny, thanks again.
the ''make compile_apps'' command is not working, even after installing a number of the depedencies you linked to (bash doesn't exist for OSX though). I get the following error:
Williams-MBP:blend4web_sdk_free WilliamKlein$ make compile_apps
Compiling applications
—————————————
Project source directory does not exist
—————————————
———————————————————-
Try ' ./project.py compile –help' for more information.
———————————————————-
make: *** [compile_apps] Error 1
Williams-MBP:blend4web_sdk_free WilliamKlein$
You mentioned there was another way of achieving my goal by changing the speed value inside the shader. I did this in the caustics.glslf file via textedit, but that didn't seem to have any effect when exporting the html.
Any more ideas? I'm thinking I might better just leave this be, lol.
the ''make compile_apps'' command is not working, even after installing a number of the depedencies you linked to (bash doesn't exist for OSX though). I get the following error:
Williams-MBP:blend4web_sdk_free WilliamKlein$ make compile_apps
Compiling applications
—————————————
Project source directory does not exist
—————————————
———————————————————-
Try ' ./project.py compile –help' for more information.
———————————————————-
make: *** [compile_apps] Error 1
Williams-MBP:blend4web_sdk_free WilliamKlein$
You mentioned there was another way of achieving my goal by changing the speed value inside the shader. I did this in the caustics.glslf file via textedit, but that didn't seem to have any effect when exporting the html.
Any more ideas? I'm thinking I might better just leave this be, lol.
15 September 2016 12:46
Reply to post of user donjoeThanks to you, we have found a bug in SDK CE application compilation script. We'll fix it in the nearest release.
Hello Evgeny, thanks again.
the ''make compile_apps'' command is not working, even after installing a number of the depedencies you linked to (bash doesn't exist for OSX though). I get the following error:
Williams-MBP:blend4web_sdk_free WilliamKlein$ make compile_apps
Compiling applications
—————————————
Project source directory does not exist
—————————————
———————————————————-
Try ' ./project.py compile –help' for more information.
———————————————————-
make: *** [compile_apps] Error 1
Williams-MBP:blend4web_sdk_free WilliamKlein$
You mentioned there was another way of achieving my goal by changing the speed value inside the shader. I did this in the caustics.glslf file via textedit, but that didn't seem to have any effect when exporting the html.
Any more ideas? I'm thinking I might better just leave this be, lol.
Anyway, there is another option to recompile Web Player. Just go to the Project Manager main page. Find webplayer application and click the compile project button.
Now, you should see new caustics speed in HTML-exported files.
16 September 2016 20:17
23 September 2016 01:37
23 September 2016 10:47
Hey donjoe,
look through this post, there's a working example and a video explaining
look through this post, there's a working example and a video explaining
24 September 2016 01:24
Hey, what an awesome tutorial video, really useful, thanks!
The heat effect works well on its own, but for some reason it messes up the depth of field effect when using .html export.
I can only get the two effects to work simultaneously when doing a .json export, but then my video texture disappears. I did package the .blend file, so I don't know why the .json scene can't find the .webm video file, maybe I need to put it in some special repository separately?
What is super weird is what happens when I export .html in blender 2.77a with both the depth of field and the heat effect turned on - take a look at my attachment, it actually looks quite cool, but super crazy, almost like the 'freestyle' rendering in blender's internal engine.
Any ideas on how to get around this or how to get the .webm video file working in my .json exports would make me a happy camper
cheers!
The heat effect works well on its own, but for some reason it messes up the depth of field effect when using .html export.
I can only get the two effects to work simultaneously when doing a .json export, but then my video texture disappears. I did package the .blend file, so I don't know why the .json scene can't find the .webm video file, maybe I need to put it in some special repository separately?
What is super weird is what happens when I export .html in blender 2.77a with both the depth of field and the heat effect turned on - take a look at my attachment, it actually looks quite cool, but super crazy, almost like the 'freestyle' rendering in blender's internal engine.
Any ideas on how to get around this or how to get the .webm video file working in my .json exports would make me a happy camper
cheers!
26 September 2016 11:20