NLA bone animation always starts from 1st frame
08 September 2016 15:35
I made scene with 2 separate armatures and 2 animation which get played by press of 2 separate buttons.
second press on button stops that animation.
Something like one here (but with bones animation):
https://youtu.be/rdXHaZ1tAeY
However I run into a problem, on second press animation stops in ie frame 45, when I press button again it plays from beginning making visible "jump".
Both animations are cyclic (or ping-pong to be precise).
I tested it only on 1 bone and it worked as it should. it continued animating.
Using latest blend4web 16_08…
Is there some workaround? or I am just missing something?
second press on button stops that animation.
Something like one here (but with bones animation):
https://youtu.be/rdXHaZ1tAeY
However I run into a problem, on second press animation stops in ie frame 45, when I press button again it plays from beginning making visible "jump".
Both animations are cyclic (or ping-pong to be precise).
I tested it only on 1 bone and it worked as it should. it continued animating.
Using latest blend4web 16_08…
Is there some workaround? or I am just missing something?
12 September 2016 11:08
19 September 2016 13:27
20 September 2016 12:12
Both animations are cyclic (or ping-pong to be precise).Hello!
I tested it only on 1 bone and it worked as it should. it continued animating.
Using latest blend4web 16_08…
Is there some workaround? or I am just missing something?
Sorry for the delay!
It seems that you found a little bug! Thank you for the feedback
So the issue appears when an object has baked and non-baked versions of the action. So obvious workaround is to delete baked or raw version of the action from the blend file. Then everything should work fine.
We'll fix this issue in the next release!
BTW nice scene
20 September 2016 12:51
20 September 2016 13:41