Glossy reflections
16 February 2016 13:30
16 February 2016 16:06
Is is possible to have realtime blurred/glossy reflections in Blend4Web? (Example image attached)For now it's not possible with realtime reflections. But you can prepear several cubemaps for each object, some of them can be blurred some of them not, then you can dynamicaly change from one cube map to another in node material using API, Animation or Logic Nodes.
Perhaps it's possible to progressively down sample the existing mirror reflections in blend4web, causing them to look blurred?
Blend4web and that kind of thing.
19 June 2016 22:12
if there is not a possibility of blurry reflection then I guess there is also no reflection glow possible.
I saw this and it looks cool! how to achieve this in blend4web?
https://sketchfab.com/models/e99bc2b21c334904adae49101dec5475
I saw this and it looks cool! how to achieve this in blend4web?
https://sketchfab.com/models/e99bc2b21c334904adae49101dec5475
Visualization expert!
20 June 2016 10:22
23 June 2016 20:33
23 June 2016 20:46
24 June 2016 10:17
I could manage to glow the normal object but couldn't manage to do same for reflection in plane . check fileI corrected a little your example. For better understanding: you was need to use Extended Material in your node material to get reflection, your Material not reflected at all because of uding simple Material node. So I just connected Color output to Glow input and it began to work.
Here's your exmaple
Blend4web and that kind of thing.
25 June 2016 12:54