logic node Move Camera: around target
18 June 2016 12:42
19 June 2016 20:38
Hi,
I think such behavior can't be described unambiguously. The camera has to choose an appropriate side to pass around the object and in most cases there will be other objects which are also undesirably to be crossed.
In this case I would go with several "Move Camera" nodes, or maybe with baked Camera animations.
I think such behavior can't be described unambiguously. The camera has to choose an appropriate side to pass around the object and in most cases there will be other objects which are also undesirably to be crossed.
In this case I would go with several "Move Camera" nodes, or maybe with baked Camera animations.