Made with Blend4Web

Petigor's Tale

The player - a brave warrior - moves around the fantastic world. Melting hot stones keep falling on him from the sky; the stones should be avoided. Different bonuses which give various advantages appear on the location from time to time. Dangerous monsters are spawning. The player's goal is to stay alive as long as possible. This small game has a third-person view and supports touchscreen devices.

This game was made completely using open source software like Blender, Krita, Gimp, Audacity and the WebGL engine Blend4Web. All game resources and the code are present in both Community Edition and PRO distributions.

See also:

Making a Game Part 1: The Character

Making a Game Part 2: Models for the Location

Making a Game Part 3: Level Design

Making a Game Part 4: Mobile Devices

Making a Game Part 5: Dangerous World

Making a Game Part 6: Animation and FX

Making a Game. Part 7: Enriching the Game World

Making a Game Part 8: Lessons of Magic

Making a Game Part 9. A Tale with Meaning

Making a Game Part 10. Audio

Making a Game Part 11. Artificial Intelligence

Petigor's Tale Released

Petigor's Tale
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Petigor's Tale preview
Petigor's Tale preview
Petigor's Tale preview
Petigor's Tale preview